Friday, November 30, 2012

Looking to the future Diablo 3 Arena


As loyal fans, and the so-called strong once Diablo PVP, I would like to take the opportunity to chat with Diablo PVP, especially of D3 PVP. A lot of people look at the Diablo become a mere brush equipment game, but in fact, Diablo is far more than just a brush equipment game.

Diablo PVP once very prosperous, Diablo PVP attract the top players. Like war to promote the development of science and technology, PVP also promote the development of the technology of the Diablo.

Pure PVE only shallow mining skills and techniques of the Diablo, the IQ is far better than AI, Player VS Player is the real challenge.

Because PVP order to better overcome the others, a lot of players patiently test attributes, skills, equipment, and constant innovation - new fitted a new mix of skills and new tactics.

Diablo PVP characteristics:

1, speed

My greatest feelings of speed, the Diablo is a fast game. And including speed mobile speed and combating frequency.

Once Sor 7F (F = frame seconds = 25frame, 7f mean is 7/25 of a second), TP, AMA 200 f/w, Pal Vigor + charge, these skills allows gamers to very fast moving.

When Master 7F TP, for example, the player can within one second, moving over 1.5 diagonal screen distance, this ability to move rarely seen in other games inside.

Bar WW, Pal Smite, these skills can reach 4F rapid, is the second combat 6 times for remote attack skills, general can do one second crack down on more than three times. This same frequency of people in the other game which is rare.

2, venues and tactical

The former Diablo PVP venue (in addition to the corridors of the BVB) is very open, which gives the players full freedom of movement, and the operations and tactics can be the perfect combination. This is also why Diablo for high tactical requirements.

Although the damage can be the other died within 2-3 under Diablo PVP, however, often are more than five minutes of a protracted war, and some can even reach more than 10 minutes or more.

3, attack and defensive balance

An experienced PVP players can experience to the a Diablo PVP attack and defense of the importance of balance. Diablo PVP is definitely not high DPS will be able to win the game, even the DPS the higher means that character is more there is no fighting.

In Diablo PVP Inside, players first consider several data standards Block (if the other side is a physical attack), casting speed or attack speed, rapid strike response, Faster Block Rate, HP, mana mobile speed , Resistance, absorption, and so data.

After satisfying the above requirements, is heap injury. Even according to the player's preferences or the actual requirements of the different partial defensive build and migraine attacks build, but even migraine attacks, but also to meet the job a lot of data requirements. Otherwise, only the tragedy.

Which is why this only dps theory is wrong, because the highest DPS often means that this is a useless figure, only to meet the high DPS is a sufficient defense needs effective DPS.

4, figure each other restriction

Diablo PVP is often called the strongest figure once ama showing temperament, but in fact ama is not invincible after 110 more a character can rule. Example hammer din restrict asn, asn restrict dru dru restrict hammerdin this mutual restraint.

The content of of are the Diablo 2PVP the said above, you can see through the game content and features, D3 as Diablo 2 sequel, in many respects, is consistent.

D3 PVP Outlook: Some important parameters

Moving speed:

The current movement speed just to better farm efficiency and movement speed within the PVP will be very important, running slower easily became the object of attack, because they can do h/r, hit you, then quickly ran away, and finally led you play less than others, but others can be all kinds of teasing you, hit you ran away, you chase to catch up.

Higher mobile speed tactical means you can be more flexible and fight more ease. Foreseeable future we will strive to Paosu mentioned ceiling.

Attack Speed:

The current figures, in order to be more durable output, preferring to reduce their attack speed, but PVP will be a completely different world, the attack speed slow the party in a very passive position.

The attack speed will affect the shot speed and output per unit of time, if the other fast attack speed, and you fast attack speed, then the other side can fight or two away quickly in this process, but you can only hit him once. Along with a variety of the attacks effects and control field skills, attack speed slow the party will be very tragedy.

Several important defense properties:

As we all know: Armor antibody (mAb), physical fitness.

We currently ignore properties useful in the future:

Reduce the time of the control field, Diablo three so much control skills, If Blizzard does not control the effective time of the control field, once you stun to, then the result is obvious. . . You will control three seconds, the other side can use a variety of methods to get you. Once you have a high level of control field to reduce the other control skills will no longer terrible!

Block - if the other 40% of the block, you do not, then you will be miserable. Obviously Block increased by 40% than to hurt more than 10-20% efficient multi. With PVE is not the same to be done quickly, PVE, PVP wanted stability, seeking not lose.

Dodge - can dodge real Looking where possible, it was only monk, the other characters of this feeling is dispensable, but in fact, this is the wrong concept, dodge the future will be an extremely important parameter. Future you see more than 1000 bb or Master Agility, please do not be surprised

Repulsed - repulsed PVP time is extremely useful properties, and repulsed not control field time to reduce the effect of weakening. Dominate the PVP field the former AMA rely repulsed and puncture D3 the DH Can we rely on to repel a new generation of Overlord, then be tested to.

Ice damage - previously PVP when the face of physical attack opponents or the Master, the crow is the essential items, the reason is that in order to eliminate the impact of the frozen effect. In Diablo III, almost all the attacks are simple processing, ice damage for 5 individual objects are useful properties.

Deceleration - Diablo III have a lot of deceleration skills, but is dispensable for the current PVP basic state, but PVP is not the same, 60% to 80% of the deceleration will be a decisive advantage.  D3 gold

Diablo III PVP skills options:

Diablo III have good skills to select the players have full freedom to change the mix of skills opponent, this may change to some extent D2 PVP skills to select relatively single.

Skills to select an ideal state is so that they can effectively attack the other, but you can protect yourself. I do not detailed expand, otherwise the post length will be too long. And Blizzard continues to be modified, but the general idea is to not change.

Added: back to the blood is very useful, it is estimated that the the pvp rules will limit back to the use of blood loaded.

Wednesday, November 28, 2012

Diablo 3 some common sense and tips


1. Skills change:

A. S to open the skill page, drag skills to the shortcut button.

B. The following skills can directly open bar, right-click the current placement skills page

2. keys set:

Press ESC to enter the game set - key setting, skills shortcuts can be changed, the most important place to attack the spacebar instead/left ALT key.

3. Seized setting:

A. Game Press ESC to enter the settings - buttons to set the key functions to turn on/off.

B. Ground items will be displayed on the game screen, press open,  re-entering the key settings button to cancel the original display items (with "a" function keys instead, and then "a" function to change back to the original keys) can keep the ground game items displayed.

C. The "recommendations" on the distance a pickup equipped with such a screen is not too messy and convenient to eat blood cell/pickup diablo 3 gold.

4. Warehouses icon:

Game screen, click on the warehouse, Click the three page checkered to change the icon.

5. View auction items can increase their own abilities:

Want to buy items in the auction, whether to increase their ability to do?

Sometimes buy it back but DPS or blood loss.

A. First picture in the auction field, press the SHIFT key and click the left button of the items sent to dialogue.

B. into the game left-click on just the selected items to know the equipment change.

C. View deputies, hold down the ALT key and then left-click on the items can be learned and equipment changes. (Dual wielding applicable)

6. Equipment to buy:

1 Strength = 1 Armor, 10 Intelligence = 1 Resistance, Agility = Dodge

Monday, November 26, 2012

The 1.05 version how equipped to enhance DPS


With the arrival of version 1.05, I believe that whether novice or veteran, everyone's dps has improved significantly.

But there are still a lot of people do not know how to be equipped with

Regardless of any class to enhance DPS ~ choose equipment as large as in the following order

critical chance-> critical damage-> attack speed -> average damage

The need to be informed of the attack speed of Occupational & play

critical chance-> attack speed -> critical damage-> average damage

Seek first and then for good, the ability then slowly add the phrase.

1.04 pursuit of DPS100K is the pursuit of popular players,

Version 1.05 but believe that the pursuit of DPS 100K easily,

In the them to pursue DPS 200K, significant emphasis on the following:

Master Properties

The basic 2500 is necessary

Weapon

Main attributes critical damage, holes, back to the blood means the first consideration.

Dps800-> dps900-> dps1000 or higher, depending on the financial capacity and enhance

secondary weapon

critical chance, the average injury focus on other capabilities needed basis for class

Average damage: more than 100 to 350 damage for one of the means to enhance dps

Fitting

Followed by the upgrading of the accessories (gloves amulet. Rings)

Many people will say, critical chance, critical damage, attack speed

But not everyone is able to have sufficient funds to be equipped with

I provide a cheaper option key directions

That is, the average damage, for example: 30 ~ 60 damage

Change to

Average damage, critical chance, critical damage or average damage, critical chance, attack speed

I tested, rings, amulets with:

lower dps than the traditional three (critical chance, critical damage, attack speed)

Other equipment to improve dps select     Diablo 3 gold

I believe so equipped dps has long been a breakthrough 200K.

But hero standings Why dps can break through the 400K it?

Obviously, all the main attributes are 3000 weapon damage almost everyone

Because in addition to gloves critical chance, critical damage, attack speed

Ring. Amulets are put average damage, critical chance, critical damage, attack speed.

Sunday, November 25, 2012

Barbarian Whirlwind and weapons APS relationship


Many player have some confusion for Attacks per Second in Diablo 3, I explain a few points.

First For example, suppose I have a panel display hammer 1.2 Attacks per Second, assume that I was equipped with only a hammer, as the main hand, deputies empty, then the Attacks per Second in the panel is 1.2.

And if my hands are equipped with weapons, and then double- Award held 15% Attacks per Second. That does not require any addition Attacks per Second, my original 1.2 Attacks per Second will be displayed in the panel, Attacks per Second 1.38 = 1.2 * (1 +15%).

1. Assuming my secondary is a 1.66 Attacks per Second dagger, also enjoy the reward of 1.15 Attacks per Second, Attacks per Second by 1.66 becomes 1.5 * (1 +15%) = 1.909, Diablo 3 panel keep the decimal point 2, the panel display secondary Attacks per Second 1.91.

Attacks per Second need players attack the main secondary to switch the display.

2. Attacks per Second weapon in addition, only these to effective weapons, as I mentioned in a dagger, dagger Attacks per Second 1.5.

If +11% Attacks per Second affixes panel then 1.5 * (1 +11%) = 1.66, so the panel displays the dagger Attacks per Second is 1.66, but the Attacks per Second addition other equipment not the effective weapons.

So why some player like an ax, is because the ax the basis Attacks per Second is 1.3, and 8.3% higher than the hammer Attacks per Second 1.2, equivalent to saving a + Attacks per Second affixes.

3. But weapons Attacks per Second Addition, clothes, and jewelry Attacks per Second Addition two weapons at the same time, if my hands are a hammer, then both hands are 1.38 Attacks per Second.

If I have two pieces of equipment each +9% Attacks per Second, it becomes my two weapons panel Attacks per Second 1.38 * 1.09 * 1.09 = 1.64.

4. Echoing Fury, Attacks per Second Unlike weapons addition, it affixes +0.2 xAttacks per Second of two weapons.  diablo 3 gold

More importantly, this addition, even enjoy the rewards of all Attacks per Second Addition. Take a hammer, the foundation Attacks per Second is 1.2, then the 0.2x addition is added to 1.2 rather than multiplied Attacks per Second Plus, Attacks per Second amplification.

The formula (1.2 +0.2 x) * 1.15 (dual holding awards) * 1.09 (+9% Attacks per Second) * 1.09 (+9% Attacks per Second) multiplication distributive law, we can see the 0.2x will be back All Attacks per Second Addition multiplied so quite a metamorphosis.

Previously it was generally think the small cyclone Attacks per Second and damage are only associated with the primary weapon Attacks per Second and damage.

After tests proved the following several arguments:

1. small whirlwind attack speed in accordance with the current weapons Attacks per Second injury in accordance with the main hand weapon damage,

2. Therefore in the case of different main deputy Attacks per Second, small whirlwind Attacks per Second will be different.

3. But even though according to the deputy Attacks per Second trigger small whirlwind, still will not trigger the fear effect.

If you have no Echoing Fury, using high Attacks per Second weapon in secondary weapons (such as daggers, Swords), so that the small cyclone has 50% chance of skills to obtain high DPH harm from primary, but also support by secondary.

Saturday, November 24, 2012

Mage 10MP common Build detailed analysis


Question:

1, Continuous release meteorite control over the poor, even with frozen meteorite.

2, Bombardment range is small, at least, it looks smaller than the cohesive energy of shelling.

3, Attack power is not high compared Shaped shelling.

Frozen meteorite replaced 7 bursts, the second issue is resolved, the third question is also greatly improved, the first question?

While to put the the meteorite ice ring and diamond brush is still fast, put meteorites out of the ice ring, meteorite also interrupted less, that more than three problems have improved significantly.

The test can really bombardment range, control, attack power has certain able degree of upgrading.

Just yesterday a 400K DPS and 75K Blood Demon Hunter, an infinite ancestors Hammer of barbarians, a resistance to fight and play monks pulled me to play the 10MP the machine. diablo 3 gold

On the go with a set of Build, the results can also be pretty good, especially in the last group, I dropped back when the three of them did in the past, before all relaxing.

Four of us in the past easily through the siege beast just violent death, violent, but there are 1/10 to 1/20 of the blood.

Thursday, November 22, 2012

The HC expert mode novice FAQs


1, the newcomers how leveling is the fastest

My answer to this question is: not die, you turn out to be the fastest. Pushed Figure or brush scorpions or what does not matter, as long as one dead, several hours into the ride, in fact, better than slow and steady one-time 60 speed.

2, how leveling is the fastest?

This question is asked most frequently. Truly the fastest route is not suitable to the new wasteland - full 60 teammates with brush.

3, which MP to leveling?

The question actually vary from person to person, mainly depends on the equipment situation. But on an issue can be seen, in fact, to guarantee immortality mp level is the most efficient mp level.

Generally speaking, every five or so from AH to buy circle around 10K ~ 50K price of the equipment, the general difficulty of playing 7 ~ 8mp safer the nightmare 3 to 5, the hell 0 to 2 (of hell have downgraded, as the drop, the brutal street level to about 5 seriously do not recommend more than 5.

For my own use 800 pds, 150 physical, 800 strike back, 2.5 vampire god drop weapons brush mp5 scorpion, playing elite blood take the elevator.

4, various difficult boss indicators (0mp)

Standards of personal feeling: ordinary 3000HP over diablo, nightmare diablo 20K HP, hell go to 60 go to push A3A4. The proportion should not be too afraid, the ordinary and the nightmare of green water is generally not kill people.

5, what gem for leveling

Weapons-free brain until the spend down. The neuroglobin helmet until a full level. Other locations of the body without a brain still purple, to 60 basic brain purple. Purple is very expensive, and do what to buy used Level purple gem.

Do not plug the purple gem heap weapons and strike back, hit back to 60 later, leveling process you need to hit back to stand firm on poor equipment / too difficult, Please AH updating equipment / reduce the difficulty!

6, the welfare how to use?

Me three nodes of the welfare reasons: 15 began to be able to use the perforated head and arms, weapons studded with rubies can RCC ordinary. (15 buy perforated arms and head are slightly more expensive, and want to save money to mess about 17 buy on the cheap.)

Nightmare and little difference between the normal difficulty, almost rely ruby, so there are no special benefits. 50 into hell dangerous, but also consider other weapons to buy down, so 500K welfare; 1 million to 60 rounds of how to use the back to say.

7, buy Kane sets?

No, no! And serious not recommended for novice wasteland number buy Kane sets!

Kane sets attribute not, it is better to buy purely sexual mounted played safer or open higher mp;

Kane sets enhance the experience in the current version has not scarce, and not worthwhile to invest;

About the level of 23 upgrade is actually very fast, 0mpA3 Shi Lei will push all the way past the 1 hour 30, 30 after replacing Kane sets of attributes lose too much;

Fourth of wasteland novice too expensive.

I think that the Kane sets should be queen full 60 after each other and friends with a brush trumpet with because do not have to fight, so the loss of properties is not a big problem, you can always wear to 60. And 60 super account the economy is not so nervous, to buy Kane sets of economic no pressure.

8, brush scorpions?

The brush scorpion is indeed upgrade of the current version of the experience of the highest. But please do what normal A3 level playing again.

9, practicing spare tire?

I always advise arrived 60 friends, before you rush to the farm, the first practice in the spare tire, but nobody listens. 60 want to go to farm legend overnight riches.

60 super account the hardcore base point the 60 super account is dead, it means you have to start over. This process is very tedious, repeated several times, most people will lose interest in to continue.

You have the 60 super account, you can go about the same super account each other with a brush common account. Basically no pressure normal and nightmare for a 60-super account can with 3 the common account Brush 10MP, 15, No. 51 about 2.5 hours began to be brought.

4 people to each other one down with a brush, everyone can produce three 51 spare tire! 51 after two two pairs, with 1 brush 10MP hell the Scorpion (10MP hell monster a lot of blood, the more efficient is not high hazard), 51 to 60 about 1.5 hours on it.

10, what to do when reach 60?

Fitted 1 million fee not let you take the accessory equipment brush mp1a1's - here indeed fertile brush legendary direct fortune - but now it seems, can ensure mp1a1 basically not killed only stuck equipped with at least 10 million diablo 3 gold.

1 million barely play, but the high probability of a dangerous probability than the brush out of a Light. 105 after AH-low-end price is relatively cheap, 1 million basic with a steady brush mp0 A1 ~ A2 equipment.

Although now mp0 A1 ~ A2 is indeed not a good thing, but arrived in the 60 players here MF some small equipment, pick up some money to open the box plaid school jewelry, brush point drop for the trumpet ready or sufficient.

Riches money can go brush the normal difficulty assassin basement. . Printed seal on the hair. . Yellow loading/5buff Assassin basement produced legendary around 15 or so, many of which are quite good trumpet, keep their own use or to the AH-for-money are all good.

Wednesday, November 21, 2012

Diablo 3 monster enemy hp is a BUG next patch will fix


Diablo 3 monster enemy hp next patch will fix a lot of players should come across a group of monsters, there are a few monsters and players before contact HP dissatisfaction. Community Manager Grimiku said they have recorded and ready to fix in the next patch.

Grimiku:

In the past two weeks, every game I would encounter this problem. I found about every five monsters will have a monster's blood before I met them declined. Many of my friends also found this problem. Others noticed? Who know how/why it happened? Blizzard has noticed this problem?

Thank you for your posts! Ourselves during games has also been found in this issue. We found their proportion of the value of life in the refresh of the monster, before any harm is not correct (this is because the monster strength of the system led to). We plan the next patch repair, but this is not a serious BUG We also do not have the accurate time can tell you.

Cheap d3 gold for sale.

Monday, November 19, 2012

diablo 3 damage reduction:“crit hit”and“critical damage" of defence


High defense is the necessary condition for hitting high difficulty, most of the players now know the defense to enhance and resistance, armor and life.

However, the melee damage reduction, remote damage reduction, elite damage reduction?

We play D3(D3 gold) of the initial heap armor, armor reduced all damage.

In early hell, the armor reduced earnings, players began to heap the resistance, but there 6 resistance, material, ice, fire, electrical, poison, arcane.

My opinion, these six resistance are equivalent, there are a lot of monsters is not purely physical damage, A2 of the small bee grenade of Lacuni, A3 pain of scorpion, fat mage fireball and so on.

This can be seen from our role is to kill the corpse. . .

And affixes make monsters bring special attack attributes, for example, will plague the monster attack infected hurt.

High resistance will and armor, the attenuation effect, so to further improve the damage reduction, use to melee damage reduction, remote damage reduction, elite damage reduction.

Like to increase the attack, critical damage and critical chance to improve panel.

So I was wondering, since all resistances are equivalent (my estimate and this assumption).

That melee, ranged, elite less hard?

I presume (that was a tough test, so I can only say "I guess"):

Melee damage reduction is to reduce all monster melee normal attack caused damage, including elite monster;

The remote damage reduction, is to reduce the damage caused by the monster, remote normal attack, including the elite monsters;

The elite relief damage, is to reduce the the elite affixes floor damage, fire damage to the chain, the blessing of Arcane floor Arcane damage, plague floor damage.

Slightly paraphrased, That, and the elite Battle ordinary attack of the elite, relief damage weakened by melee and ranged floor damage generated by the elite, elite damage reduction weaken.

However, these are just my speculation.

Saturday, November 17, 2012

Diablo 3 players new class design: Ghost


Blizzard has repeatedly referred to the existence of information articles from a timetable before the leak, perhaps in 2013, we can see the official message. Now, we can enjoy the play to the imagination Imagine what the new class, scene, BOSS (There is a very interesting phenomenon, Blizzard seek a vote about the BOSS in the day before). The following article is a player for a vision of a new class, can morph Druid in Diablo 2 and World of Warcraft are very out of color, take a look at this player will create a how a "new" class.

See many players that play the Druid in Diablo 3 is feasible, while not necessarily need a Druid, I understand that the love of the career of this can be deformed. I also think that the game can design a power class has been doing well, but the savage warrior class based.

So I try to design a power-based class, and in my view, the deformation is very unique. Most of the values are not filled out, because this is just a concept design. Sorry the post will be very long, and when I create too much invested.

To make a long story short: the body of this career as a container of a devil and an angel with control of the body can be made in the form of two opposing. The angel form druid-like wolf form, while the demon form is similar to the Bear Form. At the same time there are some summon spells, a new version of Armageddon /volcanic explosion. And paradise Fist regression.

Background Story

The Tal Rasha is the the Horadrim Archmage most famous, not only because of his excellent leadership skills, but selfless self-sacrifice imprisoned Baal. Of course, he was not the first person, but we all know that the human body is used as the container of the demon soul.

Before the birth of the Horadric and dark exile, demons and angels in peaceful coexistence with the world of Sanctuary. Of course, this did not last long, Inarius and Lilith soon clashed, and summon their followers to start a war. Eventually led to the world of Sanctuary, Inarius by the devil are captured and imprisoned, but the conflict has not ended. Angels and demons in the world blows Nephalem is due to the change of the world stone and increasingly vulnerable to be naked in front of them.

The Nephalem and their descendants continue to suffer persecution of these two-dimensional biological futile attempt to recover these wounds, and was caught in the middle; and then Sage Imris, disappeared in the process of studying the world to save Nephalem stone.

In the darkest moments, some are selected Nephalem made some bold decisions; bound by the rampaging demons and angels in their own body. So the mystery spreading, specific rituals are also unknown, future generations will know these. Decades, all the supernatural species left in the world are using this method imprisoned up. Each bound by a solitary angel and devil Chennai non Heaven, hope they struggle to avoid them to escape from the host.

Nephalem can not kill these people, because this will let these angry soul back to the world. They built a huge underground chamber, and possessed imprisoned therein. Door seal, Nephalem believe that this will always be no one to disturb them.

Due to the meteorites brought the commotion, and mount arreat catastrophic destruction, some of which the Chamber of Secrets is destroyed. Many imprisoned in to travel their duties and not so lucky. Good luck to survive those people wandering around in the world and hope in the darkest moments, the best for the world to the power of their own.

Mode of operation

The mythical so little agility, intelligence dispensable. What they need is enough power to guarantee their physical and mental angry soul in the body can be brought under control, and their flesh mutation to maximize the effect. Their skills souls from their bodies, conflict angels and demons.

Their energy source called Essence, a total of two energy pool - light and darkness, dual-energy system is similar to the Demon Hunter. However, their energy recovery is through the consumption of competing energy sources (ie, you spend 5 light Essence, you regain 5 Dark Essence). Not simply the generation and consumption of energy sources, two of the energy is always in the balanced state (i.e. an energy lost another). Initially, the two energy each half. Means that even if your program uses only one kind of energy, you can still use your skills, but do not have two energy balance program efficiency.

Primary Skills

-Fire Claw-the enemy tear, causing fire damage equivalent to X% weapon damage.

- Costs 2 Dark Essence

The-Inferno Claw: kill the enemy will explode causing X% weapon damage.

3% of all damage-Cauerize: Reply to the value of life.

-Cinderstrike: attack will cause an equivalent to X% of weapon damage DoT.

-Writhe: no longer any consumption.

-Venomous: increased damage to X% and change the type of injury to the poison.

The Lance Strike: sprint some distance on the enemy, causing X% weapon damage.

Consumption: 2 light essence

-Melody: increase sprint distance and damage to X% damage.

-Resonance: each time the EU can increase X% damage, stacks up to Y times.

-Discord: assault the enemy can cause vertigo.

-Harmony: the assault was launched after the launch of a divine light waves, all enemies will puncture the Y-code and causing X% weapon damage.

-Counterpoint: launch assault can increase the armor value of X%.

Conversion: - divine energy to attack enemy damage caused by X% and Y% probability charm target of 1.5 seconds.

Consumption: 3 light essence

-Penance: charmed enemies by X% weapon damage per second.

-Sacrement: charm enemies after you get X% of life.

-Mesmerise: no longer pose a charm, there will be a higher probability lead to daze the target for 1.5 seconds.

-Redeem: the charmed enemy movement speed by X% and Y% attack speed.

-Paragaon: increase the charm probability of X%, the time was extended to Y%.

Secondary Skills

Radiance - Boot divine energy, the Holy damage caused by X% weapon damage to all nearby enemies.

Consumption: 5 light essence

-Eternity: After you boot the Light continue surging duration equal to the boot time, can be caused by X% weapon damage per second.

-Rebirth: divine effulgence jump every reply you and your squad X life.

-Nova: no longer continue to harm the divine effulgence guide before stopping point sacred essence of the damage caused by X%.

-Breath of Fire: causing X% weapon damage to all targets in a cone in front of. And instead consumed Dark Essence.

-Brightening: divine effulgence more powerful, longer duration, up to X%.

Binding - use chains to the target in place, 4 seconds, causing X% weapon damage and the target body.

Consumption: 5 Dark Essence

Shackle: causing X% weapon damage and reduce the target Y% attack speed and movement speed of Z% within four seconds.

-Unison: chains connected to you and the target, the damage caused by X% of all the targets they touch.

-Hunger Chains: kill target in the binding process, the chain will wound near a target.

-Warden: each melee attack a chance to increase the chain duration up to 10 seconds.

-Runed Chain: setting body, the the target cooling time timing will be suspended.

Parasite - devil parasitic on the target, causing X% weapon damage in Y seconds, if the target dies under this effect will be the birth of a distorted parasitic body. Caused by parasitic body Z% weapon damage and survive for K seconds.

Consumption: 10 Dark Essence

-Ravenous: damage increase to X% over Y seconds.

-Chirgeon: no longer give birth to the devil, but a strange doctor every X seconds of your treatment Y.

-Infestation: the parasitic body increase in the number of 3.

-Meltdown: no longer give birth to the devil, but broke out in a wave of demons pus, causing X% weapon damage over 6 seconds.

-Rife: attack parasitic enemies the chance of being infected. This effect can be chain triggered.

Defensive

Recuperate - Boot energy healing per second you X% of the value of life. Until all the bright essence exhausted.

Cooldowm: 30 seconds    cost 10 light essence

-Comatose: repair boot faster X%, gave birth rate players here cause dizziness.

-Aegis: repair activation gave birth rate, reducing damage X%.

-Vivify: repair gave birth rate activation, movement speed by X%.

-Heartbeat: repair gave birth rate consumes 30 points of bright essence and immediate treatment of Y% of the value of life.

-Miracle: repair activation gave birth rate per second is also treatable nearby allies after X% of the value of life.

Blasphemy - the issue of dirty language, causing X% weapon damage to nearby enemies and repel them.

Cooling time: 10 seconds   cost 5 Dark Essence

-Ecphrasis: each enemy hit has a X% probability of falling blood cells.

-Obituary: stun the target for X seconds, but no longer repelled.

-Incantation: each use will summon a devil strange medical treatment per X seconds of you and your allies. Blame doctors for 30 seconds.

-Eloquence: crit to reduce obscene language cooling time.

-Heresy: obscene language affect the enemy will be subject to an additional 12% of the damage within three seconds.

Impresion - to create an enemy can not pass through the X-code ring. For Y seconds.

Cooling time: 30 seconds  Cost 10 light essence

-Wrack: all enemies in the ring within Y seconds causing X% weapon damage.

-Sentencing: to nearby enemies traction to the ring.

The-Vigilante: allies within the ring movement speed by X%.

-Security: the ring allows barrage deflection can not leave.

-Lock and Key: the cooling time is reduced to 20 seconds.

Sacred

Fist of the Heavens-fall from the sky a powerful bolt of lightning, the Holy damage caused by X% weapon damage to the target.

Costs 100 light essence

Cooldown: 10 seconds

-Arc: Lightning Bolt hit jump three times the damage caused by X% for each additional target.

-Vindicate: 10% of the damage will treat nearby allies.

-Plea: no longer summon Lightning Bolt, but an angel allies to fight for you for X seconds, Angel to cause Y% weapon damage and periodically taunt nearby random enemies.

-Vow: silencing the target for X seconds.

-Miracle: consumption is reduced to 75 sacred essence.

Heavely Font - to create a fountain filled with divine energy healing per second nearby allies X Y seconds. Lasts 30 seconds.

Costs 30 sacred essence

- God Bless the Fountain: access to treatment at the same time, allies can restore energy source.

- Godsend Spring: near springs allies suffered damage reduced by X%.

- Encouraging of the spring: spring water treatment X seconds, causing damage increased by Y%.

- Fountain of wisdom: spring water will follow the user to treat an ally of the minimum value of life.

- Energy surging: You can also summon three Lightwell.

Seraphim Form - turned into a the Blazing Angels morphology, an increase of X% attack speed, Y% movement speed and Z% dodge rate increase, but hurt K%. Dark Essence is activated, you can not use.

Cooldown: 60 seconds.

-Zealotry: Blazing Angels morphology per kill an enemy attack speed by X%, up to Y%.

-Path of Light: Blazing Angels form, leaving behind a bright trace of causing X% weapon damage.

-Ascend: Blazing Angels form of cooling time reduced to 30 seconds.

-Resolution: Blazing Angels under the form of resistance increase by X%.

-Elysium: activate Blazing Angels form a burst of divine energy, causing X% weapon damage to all nearby enemies.

Profane

Hellfire - number of calls out from the underground to the pillar of fire by X% weapon damage to all enemies within the pillar of fire in Y seconds.

Costs 100 Dark Essence   Cooldown: 10 seconds

-Cataclysm: to summon boulders, from the sky in Y seconds periodically causing X% weapon damage to all nearby targets.

-Pact: no longer summon a pillar of fire, but a demon minions to assist you in battle for X seconds, to cause Y% weapon damage.

-Catastrophe: consumption is reduced to 75 dark essence.

-Defile: Y seconds causing X% weapon damage, injury type to poison.

-Effigy: no longer summon the pillar of fire from the ground, but the lighting of a nearby enemy, causing X% weapon damage for X seconds.

The Portal - summon a demon avenue, every X seconds Summons a magic infants. Magic infants causing X% weapon damage, each magic the infants survived Z seconds. Lasts 30 seconds.

Costs 50 Dark Essence

Myriad: open the gateway to three.

-Incision: no longer summon the magic baby, but to summon something of X%, something of damage will heal you.

-Hellhounds: no longer summon the magic baby, but summon Cerberus, Cerberus causing X% weapon damage and slow down the enemy hit Y%.

-Eldritch: magic infants and the ability to throw fireballs and causing X% weapon damage.

-Tendrils: Path periodically nearby enemy onto the door.

Fiend Form - transform himself into a demon form, an increase of X% damage and Y% of the value of life and the Z% armor but reduces movement speed K%. After activation, you will not be able to use a bright essence.

Cooldown: 60 seconds

-Purgatory: each picked up a demon form blood cells will cost 1 light essence.

The-Poison Claws: X% weapon damage caused by the demon form of attack will target in Y seconds toxicity damage.

-Beckon: Reduces cooldown by 30 seconds.

-Intransigence: demon form, resume X% of the value of life.

-Insatiable: Gain 3% Life steal whilst in Fiend form.

Conclusion

Although do not want to say, but I expected to be difficult to see the Druid back in the game, too many places and is similar to a witch doctor. Deformation mechanism is a good play, I really think there should be a good way to put this mechanism back to the game, while increasing game themes.

Thursday, November 15, 2012

The Paladin range of skills as well as the use sharing


The first words: steel Wheel and eggshell exercise of skill

We all know that these two skills with the can says is a masterstroke-invincible, but who have studied, first put the steel, first put eggshell?

In fact, the first place who put who have their own benefits, different circumstances, different treatment.

(A) first put the steel, then release the egg shell:

Iron first released in the case of damage reduction eggshell, can fully to get the eggshell brought invincible time.

Provocation, output

First put the egg shell, the boss attack might steel not put out eggshell durable less than half on the first, you can not make full use of the 15 seconds cocoon effect.

Therefore, by the non-continuous violent attacks circumstances to ensure that the steel can be put out of the case, this policy first.

(B) first place eggshell, then release the steel

First science, to release the eggshell skills almost not be interrupted, even if interrupted, only teammates sets on eggshells, but is 100% put.

Put eggshell own first put, then punched the play, to give his teammates put the. Time was less than two seconds.

Skill, release the eggshell, the existence of super armor, smooth release of iron and steel, are not afraid of the steel to be interrupted, played the role of life insurance in the case of continuous attacks. Or provocative conditions, so that constant provocation.

For example, in the continuous attacks, continuous bend over in, sliding in the corner a bit, but the boss is still in the collision, and does not guarantee steel 100% put out decisively sliding first put eggshell the instantaneous potential release steel, and then with the edge boss beat you, such a case strategy this policy priority.

Second case: how to improve the roll into 2 essence skills

The third words: rational use of defensive skills, creating Fudo legend.

Cross incarnation is used to output, we Paladin incarnation role is not here.

I have summed up 3 points:

1. Back to CD. When shield block steel skills fully utilized later incarnation, to help our defensive skill no shield case to restore CD, by the way output.

2. Smooth provocation. Range of continuing attacks (such as typhoons flame boss, all over the floor of fire) in a very harsh environment case, boss, can easily lead to automatic Block off the pick has a chance. Or put their own shield block, boss constantly attack has been Block can not be 100% provocative provocative CD is almost ready, decisive incarnation, then. . . .

3. Self-help. Really crippled. . Incarnation Heals.

Then how to take full advantage of their defensive skills, the Zhan Zhuang Paladin to be perfect to become?

General so put my skills. The shield block --- [steel (eggshell)] - pious - incarnation ...

Suppose each shield block are saving enough 5:00 5:00 Iron Single

I shield block point 5, Block looks like six times. The shield block CD45 seconds for 20 seconds. Even if continuous attacks by 10 seconds or can be sustained. Block is spaced.

Then the steel + eggshell (order no longer description, look at the situation), so there are 15 seconds invincible. The middle of provocation output, Sunder, chain, blow, justice impact, then I pious 8 30 seconds. . Of course, not always rely on the pious pit. The big move of boss attack before squatting, so strong 45 seconds. At this time. . Shield block CD sound. . Open shield block, save points, with 5,6 points and shield block after incarnation. Output + provocative points bonus attack force has also increased the point, due to the number of points the duration of 30 seconds, the embodiment of about 22 seconds after the incarnation points certainly still. Then continue to the second steel + eggshell. . (Steel CD60 seconds, the operator first the steel lasts 14 seconds + 30 seconds pious sustained + the 2nd shield block Invincible 10 seconds + the incarnation 22 seconds, the 2nd steel + eggshell CD is certainly well). . Then pious. . . 3rd shield block then they can be put. .

How to use the middle shield block lured more points depends on your station, and the boss of familiarity. May be a bit, but in general. . Play 5 times okay. No 5 Single Iron.

The short CD first put rely on the the behind lasting defense skills to restore short CD skills incarnation auxiliary.

Of course, a special analysis of the special circumstances, eggshell sometimes points not enough to put no, only a single steel anti-monster, increase the hard red by the shield, rushed to the corner.

Fourth case: Paladin weapon suffix selection

Many people tangled this place, in fact, not to guide you, you answer a question.

What is the principle of choice of suffix?

The answer is: beneficial to all. Maximize team and their own income.

ok, so simple.

Suffix are generally two kinds

The first: Main Hand the A suffix, deputies B suffix

The second: hands C suffix.

Let me start first, the deputy how to pick, I think, as Paladin, deputies must be elected [iron wall], iron wall to strengthen the team all the physical occupation of output with full Sunder. Iron wall suffix himself to enjoy the effect, another point, the iron wall of shields back plus a lot of their own defense, maximize beneficial to all, and in the ranks of output, others do very little iron wall, not repeat one more suffix effect gains.

The main hand two kinds of options: high winds or life.

Blast: monster to reduce fatal blow resistance team gains weapon attribute increases agility, low agility growth Paladin brings good income, you can increase fatal blow, a fatal blow to resist, and a little offensive power.

Life: life-election heap of blood with himself, can reply that amount of blood in the attack, one of two life main weapons can increase 122 physique the 3255HP, low blood Paladin can choose.

The other suffixes basic consideration.

Second: Average hands the same the only the dual wisdom suffix, hands wisdom, high intelligence, can increase magic defense, some additional magic damage output, Paladin is basically to increase the output of the heavy blow. The revenue too little.

So I do not recommend.

If you do double wisdom, 4PP and 8PP copy, most of the female output have double wisdom, version wisdom could not be unlimited stacking, and finally suffixes repeat, can not maximize the team benefit. Own more benefit less, the only advantage of a little more magic defense, a little more blue.

Therefore, as the Paladins, the first scheme priority.

Tuesday, November 13, 2012

Easily obtained DNF active points to win the gold medal

Between November 13 to November 27, complete the following active task, will receive an additional active points, for a total of up to 16 points, 100 points otherwise difficult to achieve, is now a breeze!

1, go to the mall (into the mall, and stay for more than 5 seconds)

2, mood today (set today's mood state)

3, gold Warriors (clearance underground city, opened a gold card)

4, be with you (2 or more team clearance Dungeon)

5, open jar (NPC shot open pocket tank)

6, Kelly VS me (by Kelly strengthen props)

7, recently things today completed (the completion of any one of the daily tasks)

Challenges the outsider (clearance outsider Dungeons)

PS: 1-5 simple task, 6-7 general task, 8 more difficult task.

Note:

1, the activity involved in the character level LV1.

2, during the event, the active task will be displayed in red font at the top of all tasks, these tasks after the end of the event changes back to the original score.

Some of the original task level restrictions, but during the event even without the corresponding level can also see the activities of the task.

For example: challenge the outsider tasks (clearance outsider underground city).

3, the activities completed tasks, active tasks the same as the original active task will be completed at the same time.

4, the completion of the active task in the "mood today" task, if you have set the mood, then you need to modify the set a good mood before the completion of the task.

Hellfire Ring decomposed material may change


Hellfire rings can casually drop in MP10, but get still very difficult in the HC, I still did not make a ring. As well as the randomness of the property, so may be often encountered in the case you want to decomposition. Blizzard would consider giving the decomposition of the ring to rationalize, is a sulfur, after all, compared to the legendary items, Hellfire ring more special.

The decomposition conjecture may change, in addition to over sulfur, the following situations may be more reasonable:

Have a chance to get an organ

There is a chance a key

If a little more optimistic, then you can certainly get a key, and then an additional chance to receive an organ

Thus, the player's choice may, at least more original intent to dispose fully redundant ring.

Lylirra

We know that players may always the game there are a variety of suggestions, or doubt for some changes. It is clear that we will not deliberately lying or publish wrong information to mislead the people.

Hellfire Ring, we do not want the players through the efforts to obtain Hellfire rings can only be broken down into sulfur. Therefore, we are considering how to adjust the results of its decomposition, so that players can get more decomposed items.

Monday, November 12, 2012

"Guild Wars 2" Black Lion exchange new goods, washing point


Official forums recently it was rumored the Black Lion exchange (gems Mall) will add props list, many of whom are strong props: Properties wash point props, character renamed props, wild summon businessman the role quite giving power, but the sale price is a lot of money.

Power Trader (Booster): each of the items in the auctions in the auction house after use can be divided into four sale every stack limit is 1000.

Personal Black Lion Merchant Express: Summon a Black Lion businessman, you can where to buy basic goods and sell loot.

Stat Reset: Reset stat

RC Controller: Double-click to consume

Name Change Contract: you can change the character name, abandoned the role name will be recovered within 24 hours after the goods once consumables.

The BWE Transform Weapon editor: no description possible for the weapon skin

Sealed Package of Snowballs

These items will soon meet us, perhaps in November 16?

Wednesday, November 7, 2012

DNF Male Nen Master brush map skills analysis



Ordinary skill reinforced steel frame 10 (not for those physical and defensive, but to EX reinforced steel frame 10 on the line, 30% hit in Pa body, the brush map is very easy to use)

Tornado's ready or only point 1 (Personal point to late diagram, the damage is not obvious, and cats boxing contrast, the same time and not much more than the output of the cat boxing, especially high strength and high attack speed after completely not compare cat boxing a few)

Next is to transfer skills, Male Nen Master transfer skills percentage. Read the pressure wave and Charge two must be at least nothing to say.

The Nian gas around must be full

Read gas surround the onslaught must be full, damage, the most important short CD, a good grinding of blood.

Read gas around Imperial full (this skill is more controversial, but I was full, fill almost full open, although the addition of the skill itself is not high, many people only point to one, but when the weapons to strengthen up Full and 1 have sent 40% of the damage, and the CD many seconds shorter open concept gas surround Imperial, is not only a big range, and attack speed is much faster than the normal state, so it was not on the surface. 40% of the damage, count the frequency enhancement, there should be about 80%)

Idiom without.

Tigers shock to two (say this is the cat jumps is not excessive, I wash several times point jump really do not know the two kittens, and full level kittens jump hurt in the end much worse, plus two to awakening, extremely soft underbelly of a skill, plus two is enough, the way to talk about the success rate of the release of this skill, and did not open the hood, almost put out, put out, too far last about playing strange anyway, is a tragedy skills).

Awakening full (not that how high this skill injury, mainly because this skill is very simply hit high skills opened certainly put invincible determination, the awakening of the injury is a tragedy, but the outbreak of the damage with other skills or much more, late Figure seconds some small BOSS should be much simpler).

Awakening passive full

Mirage broken point or a connected avatar not points (this skill point, then, either full or avatar the point full point a used Kaka mobs, either full, full damage is not very impressive, but The CD is not long, the consumption of blood is very good, good card bit capacity. the SP more skills than the cat jumps better, more injury than kittens high jump, CD is shorter than the cat jumps, intensity good recommend full).

Spiral pill, full (fairly skills seen in the past, put the recalls that when the hood is, or is likely to be card-off).

Two EX are full, 60 the the EXCD only 20 seconds, was good, although I often do not put in.

Read full hood out mandatory (M Nen Master many skills to rely on this, or will be interrupted, the most obvious skill is Charge read the air waves, spiral pill).

Universal magic crit and got up above points are full.

EX skill, a little round kick to put the EX point full, reinforced steel frame EX point full point full of spiral pill, the EX cat boxing Point full the rest of their own choice.

Monday, November 5, 2012

Diablo 3 1.05 Master Jarrod suite (200 million or less)


This article is given want Jarrod suite of ice with reference!
   
I looked at the experiences of many version on the master or conclusions, you want to play ice, high critical chance, attack speed, but escape brutal facts
 
Had caused Jarrod suit before the revision for the comprehensive facelift has been very poor money
 
In addition, I think the lollipop weapon handsome giving rise can not go back now
 
The following is equipped with experience
 
Consciousness before Jarrod suit

The amulets prices weapons did not steal did not strike back, the whole anti-attacks tarascha ruthlessly hunted expensive, high critical chance storm crow, high critical chance + high critical damage, attack speed hit back (Triple Choose two) also very expensive, critical strike back secret ability, critical chance of the law can be more expensive prices.
 
But also it benefits the attack speed of more than two was not hard, and equipment prices are not expensive.
 
Weapons & deputy
 
Jarrod suit! The Cabalist is to bring lollipop?
 
Because I was poor and had no money to buy Jarrod
 
Jarrod had to buy crit damage 1.65 attack speed DPS over 1100 first wore with the direct purchase of 88 million (before the revision seems 6000 is less than)

Deputy, I was poor so buy so no burst back to Peru to find 100-300 size hurt first (before the revision forty-four million standard now also much cheaper)
 
Breastplate
 
The Zuni suit did with Buddha the Tuo flowers suit IAS super hard to hold up so in fact full match with Jarrod suit
 
Rich: Zuni two or triple pieces
 
No money: The price of the yellow loading (high intelligence, physical fitness, the whole anti-attacks) or tarascha relentless stalker (not the whole anti-attacks they should find intelligence, physical high)
 
Helmet

Rich and the other parts of the support strike back: God, the new version of Twilight retaining surface (attacks orientation), high intelligence, the whole anti-attacks, high crit rate tarascha helmet (blood thick Orientation)
 
No money: hole storm crow (find strike back> 400 seems now as long as more than one million, very cheap)

Usually also be fitted with topaz or ruby
 
Amulet

Rich: High critical chance, critical damage, strike back Gongsu, the whole anti-attacks, intellectual, physical, average damage (this kind of thing.)
 
No money: high-explosive rate (> 8) hit back (> 500) + 100 body + average damage (two million)
 
Ring & Gloves
 
Rich: High critical chance, critical damage, high intellectual, physical, hit back, full anti-
Attack
 
No money: at least two to tie IAS, find no intelligence, stupid ring (high average damage, critical chance, attack speed)

(I use the ring said more attack speed, critical damage plus gloves and critical damage)
 
Wrist
 
Rich: high critical chance, the whole anti-attacks of La Kuni
 
No money: high intelligence, the whole anti-attack, critical chance (5) of the yellow dress or tyrannical wrist
 
Shoes
 
Rich: Zuni shoes, Inner's shoes and ring, running speed or high intellectual body climbing
 
No money: intelligence, physical fitness and high the whole anti-attacks, shoes running speed did not run (less than two million)
 
Waistband pants
 
Rich: witch different moments of the whole anti-attacks, intellectual or physical Inner's pants (think you have a hard enough), high strike back to the intellectual, physical, black thorns
 
No money: physical, intellectual, high whole anti-attacks (two million direct purchase of the whole anti-attacks to 147 physical 145 Intellect 162)

Do not fall into the the non hole in the pants do not wear the stereotype!

Chi stomach 150, physical 150 and Intellect 150, physical 100 hole pants did almost everyone likes to find a hole in
 
Conclusion
 
If, like me, have no money, according to the money people with law should be equipped with a
 
(The following is unbuff)
DPS> 80000
Blood> 45000 even over 50,000
Whole anti-attacks> 650
Armor> 3800
critical chance> 45
Attack speed> 2.1
Crit back to Peru> 18
critical damage100% ~ 150%
 
Purchase order in which they are installed on the first critical chance IAS care
 
Then protective care (blood, the whole anti-attacks, Armor)
 
Calculate more than one hundred million Diablo 3 gold enough.
 
The Open Ice Armor barbarians to team play the MP8, you can showed their watching TV, open the avatar transmission also can save a teammate.

Saturday, November 3, 2012

Farewell to the hustle STD, Welcome to the expert mode


104,105 to open a period of time, and everybody has gone through a bustling 104 rushing paragon level, and also feel 105 heaven crackling out sulfur rhythm.

PVP also within the foreseeable future, we do not know 106 what is the essence of Diablo is endless MF, but you really do not intend to find something fresh, fun? Although we are playing with a D3, but when you When you create a character point in time the scarlet "expert-level figures" button, you will come to a completely different world - this is a completely different game!

You have the courage to face it?

What is the expert mode?

The expert mode (hardcore) is the from Diablo2 first, the Diablo series iconic game. This mode, normal mode and we play only difference: the role can not be resurrected after death. But this little rule change can be said to subvert the entire game is played. The senior players as an electronic games, Diablo Series game expert mode failed heaviest punishment is a game I know all. D3 expert mode of death penalty on the basis of the D2 further: D2 the role of the death of his equipment room to help you pick it up, D3. . Once dead, the body of the equipment and carry the parcel all things were buried. .

Why play expert mode?

Someone to ask, and death penalty expert mode so serious, that play is not purely self-flagellation? The Blizzard official statement, expert mode is prepared for those who like to challenge the limits of the core players, but I think all of this is not Hardcore .

1. Regression adventurous origin

Development of video games for so many years, the adventure is still one of the most attractive theme. However, after many years of game baptism, old experienced players who have been difficult to find the last game in the gloomy underground town at every step exploring the way forward, for the emergence of every powerful monster trembling, and look forward to a chest feeling. Because we are battle-hardened, we are in a time of loss run dead of death in the game has gradually numbness of death - when you no longer fear to survive when you no longer desire, but also how to have passion?

Try to Hardcore Your role will no longer be your hand farm equipment mower. Because you have only one life whom wholehearted dedication to the role, you will experience unprecedented into sense again - the kind of immersive sweaty palms adventure!

2 honed psychological qualities

We all know, it is very easy to down a narrow road on the plains, but if this narrow road lined abyss, even if the width is exactly the same, you can walk past you? Gall find but in reality, this practice exciting things in order to be safe, or a little more cautious.

Hardcore try, every experience of living on the edge of life and death, will make you less of a panic face similar dangers in the future, more of a calm.

3 to experience a different way of fighting

Normal mode equipped with basic invariably high dps installed, fight monsters are fire resistant attack, killing the faster run as soon as possible, and we will not be concerned about the occasional dead on several problems. So build or equipment, the defense almost on the line, only high dps have value.

In hardcore survival and firepower are very important factors. Equipped with complexity here than ordinary harder and more skills orientation have more choices. Such as HC monks, most of them are like with a breakout skills (the instantaneous shadow playing, Storm raid) to respond to the siege, of course, also like me insist on without a break through technology you rely on pure to walk the "monk". . Fitted, because the HC the paragon level are virtual (dead gone), so MF mainly rely MF installed, this configuration "defensive a little safer equipment" or "attack high play much faster little equipment "or" MF high brush Bao efficiency higher some equipment choices orientation will be more tangled, and more fun.

4 more fun market

STD comrades legend popularized it? Legend MF to almost basically turned into sulfur it? STD equipment output is always there, the growth in the total number of players is very limited, while more and more equipment everyone, regardless of how the swap rate are getting better and better, and the probability of falling worth fighting equipment will be getting smaller and smaller, low-end equipment is not popular.

Welcome to Hardcore to look at all the equipment here are consumables! Are only two end-result - Hardcore, God installed, always lying in the box to pay their last respects, and buried with the dead. Because of Valhalla digestion has produced equipment, to make room for the new equipment to break out of the market space. Old roles constantly killed, the new role reaches 60 they need to be equipped with good market for low-end and midrange equipment. And HC defense attacks, MF attributes are equally important, so the equipment affixes more valuable than STD. (Eg seconds back, this property in STD also either? But in HC seconds back of Kang cards, dropped the most useful attributes)

This is not pain too, the harvest too little "in the strong low-end market demand and a wide range of properties demand trend move, the MF process harvest can sell goods many opportunities.

5 pure players paradise

The number of well-known STD's studio, and the number of players holding dollars for the RMT (Real Money Trade). If you purely want to come play the game properly, do not want to be pandemonium the BOT / Copy / RMT game outside factors interfere, then hardcore to welcome you to!

Hardcore regardless of how propaganda always a small minority. Where the number of players certainly will never match the STD, but higher the HC players adhesive degrees less wastage rate. This is a relatively fixed elite coterie. After the baptism of the high death punishment, basically out of the mentality impetuous RMT players, because of the lack of a lot of burn RMT players, the studio did not survive soil players left are hardcore pure play diablo3 a.

6. Wasteland of fun

STD is now also play a long time, long been pioneers fun. And even New STD's players, STD forming speed is also very fast. The equipment was also hit in the leveling process vast majority of no transaction value. In addition there are convenient RMT exist. . .

Hardcore years, the self-made journey will be a lot of fun - HC inside at all times have a couple of countless / trumpet the beginning of the journey, you will not be a lack of open game companion. Things often can play their own use or for sale, the the small equipment here, but very valuable and sells a lot. Moreover, the team pushed Figure loved way of looking at the wide variety of wonderful work, eventually arrived safely 60 is how rewarding thing!

How to play the expert mode?

Expert mode and normal is not the same? Open a number play to all? No, no .. On the surface it is true, but in fact. . Poles apart ~ ~ ~

1. Choose the right career

If you just come to the HC travel to visit the dead left, then easily build a personal matter as long as, like ordinary on the line. But if you intend to seriously play with HC, so please carefully consider a good career choice. The following is a personal career HC humble opinion.

A, barbarians:

HC veteran strong career. Advantages:% back blood, HC blood are high, so is most Zhan Zhuang anti-occupation; very good mobility, good security; ability of the blood thick the Kang Da card dropped; solo ability; previous team vip, good; immortal sets. Cons: Have many people, expensive equipment, molding slow; slightly less than the words of the defense to dps; Overall rating: A +

B, monks:

The Tiger Balm career. Advantages: can be added, can play, resistant to attack, hard battle in the face of untenable pile guerrilla ability; monoclonal antibody so equipped price is relatively low, rapid prototyping; easier to balance viability and dps; ponley boxing to recover the body of brain operation is simple; solo ability, buff team popular. The drawback: mobility and offensive and can not have both, afraid of the construction of the wall; build nothing flexibility; the Kang Da card dropped capacity in general; Innar's suits viability bad. Overall rating: A

C, Cabalist:

Fall of the career of the altar. Advantages: good mobility; dps stable outbreak; build multi-genre, freedom; team viability (solo poor); solo abilities, the team is not strong sense of presence; pseudo-spring of Columbia; equipment the molding easier; drawback: the gap between the rich and the poor, high-end equipment is very expensive; weak the Kang Da card dropped capacity, Tal Rasha set of difference; Overall rating: B

D, Witch Doctor:

He is currently a VIP career. Advantages: baby is extremely resistant to attack; viability imba; the dps is stable and there outbreak; mobility is better; build high degree of freedom; solo ability, team the vip (Voodoo ceremony imba), ancestral sets of strength; shortcomings : looks ugly; action wretched; expensive high-end equipment; baby is hard but their vulnerability, the general ability of Kang Da card dropped; Overall rating: S

E, Demon Hunter

Valhalla VIP Occupation. Advantages: violence readily stimulation; weapons cheap; leveling speed; motor and strong; dps; drawback: the fault tolerance is low, weak to survive; solo abilities, the team is not strong sense of presence; the Kang Da card dropped the ability is poor; generally rich common account, so the more expensive high-end equipment; Overall rating: C

2.hardcore is a business simulation game

Like to play characters develop strong students looked at one of the characters grew little by little caution into hardcore. This is different from the ordinary, the Powerful God mounted figures, no matter how carefully cultivated a network kcal may enter Valhalla. Hardcore, People brought dead.

I play HC: general at the same time to ensure there are two or more of the 60 monks in hand, each monk wheel with play, always use the the paragon lowest level of account, the paragon of the highest level for that number up (lower reaches high the most senior of the No. 3 and 4 on the rotation). Also equipped to prepare two sets, the best set of always wear on the in the paragon highest level account, the set wearing almost go out and play. In this case, even if the loved dead paragon lowest account of my highest paragon of character and the best equipment will be preserved.

3. seriously auction house

Remember, Hardcore always be a small minority, AH goods must not be as ordinary rich. So even if you are worth a million consistent here money does not necessarily buy the things you want. Want to buy cheap things, increasing the value of selling things, best to put some effort in the AH. After all, is a business simulation game, like playing a football manager, MF seems headed play, just a validation lineup process really critical when the transfer of the trading period.

4. Teammates, HC!

Figure in HC push leveling is very inefficient and very boring, because you want to practice a lot of numbers, but Gesanchaiwu again, practicing. So we all know - the fastest way to upgrade with a brush scorpions. Teammates with a brush, a number fast as about six hours (105 MP10 with brush really too much to force it!) So find a few teammates, nothing wrong with each other to open the BUS, more than the entire number of backup number is HC The long-term solution. . .

5. Relaxed state of mind

Lastly, please remember that you play HC, is to die and play STD - If you do not experience the feeling of death number, so what difference does it make? Regardless of experience how to die, please be as easy as possible for your peace look at it - although this is absolutely impossible. . .

Thursday, November 1, 2012

the whistle-blowing way of Diablo 3 dupe and cheat information


Recently, more and more players the items copied concern that may exist in the game, a player in the official forum being demonstrates how to copy items in a Web site posting said. Posts connection address soon delete, Community Manager and has been the official answer.

Want to tell you here, reports and complaints of certain issues, the best way is the mailbox provided in accordance with the official information that you know (screenshot) detailed written letter in a public forum, please do not provide this information, such as the specific name of the cheat software / download / video address, etc., this will only make cheating further proliferation.

Report about the dupe and cheat information

Diablo God 3 fair game is very important for us, and we are determined to ensure that the game to maintain a safe and fun environment for everyone. If you know some possible vulnerabilities, plug, robot or frauds, the best way is to us via e-mail the Anti Cheat the team hacks@bilzzard.com or directly submit a cheat Report customer bill of lading. We request that the players do not directly possible vulnerability information published in the forum or method of operation.

Of any possible loopholes, cheating, the robot or fraud Report will be dealt with severely - though not all reported vulnerabilities are worthy of our attention, we are still grateful to the players for all to provide information about problems that may arise.