Thursday, November 15, 2012

The Paladin range of skills as well as the use sharing


The first words: steel Wheel and eggshell exercise of skill

We all know that these two skills with the can says is a masterstroke-invincible, but who have studied, first put the steel, first put eggshell?

In fact, the first place who put who have their own benefits, different circumstances, different treatment.

(A) first put the steel, then release the egg shell:

Iron first released in the case of damage reduction eggshell, can fully to get the eggshell brought invincible time.

Provocation, output

First put the egg shell, the boss attack might steel not put out eggshell durable less than half on the first, you can not make full use of the 15 seconds cocoon effect.

Therefore, by the non-continuous violent attacks circumstances to ensure that the steel can be put out of the case, this policy first.

(B) first place eggshell, then release the steel

First science, to release the eggshell skills almost not be interrupted, even if interrupted, only teammates sets on eggshells, but is 100% put.

Put eggshell own first put, then punched the play, to give his teammates put the. Time was less than two seconds.

Skill, release the eggshell, the existence of super armor, smooth release of iron and steel, are not afraid of the steel to be interrupted, played the role of life insurance in the case of continuous attacks. Or provocative conditions, so that constant provocation.

For example, in the continuous attacks, continuous bend over in, sliding in the corner a bit, but the boss is still in the collision, and does not guarantee steel 100% put out decisively sliding first put eggshell the instantaneous potential release steel, and then with the edge boss beat you, such a case strategy this policy priority.

Second case: how to improve the roll into 2 essence skills

The third words: rational use of defensive skills, creating Fudo legend.

Cross incarnation is used to output, we Paladin incarnation role is not here.

I have summed up 3 points:

1. Back to CD. When shield block steel skills fully utilized later incarnation, to help our defensive skill no shield case to restore CD, by the way output.

2. Smooth provocation. Range of continuing attacks (such as typhoons flame boss, all over the floor of fire) in a very harsh environment case, boss, can easily lead to automatic Block off the pick has a chance. Or put their own shield block, boss constantly attack has been Block can not be 100% provocative provocative CD is almost ready, decisive incarnation, then. . . .

3. Self-help. Really crippled. . Incarnation Heals.

Then how to take full advantage of their defensive skills, the Zhan Zhuang Paladin to be perfect to become?

General so put my skills. The shield block --- [steel (eggshell)] - pious - incarnation ...

Suppose each shield block are saving enough 5:00 5:00 Iron Single

I shield block point 5, Block looks like six times. The shield block CD45 seconds for 20 seconds. Even if continuous attacks by 10 seconds or can be sustained. Block is spaced.

Then the steel + eggshell (order no longer description, look at the situation), so there are 15 seconds invincible. The middle of provocation output, Sunder, chain, blow, justice impact, then I pious 8 30 seconds. . Of course, not always rely on the pious pit. The big move of boss attack before squatting, so strong 45 seconds. At this time. . Shield block CD sound. . Open shield block, save points, with 5,6 points and shield block after incarnation. Output + provocative points bonus attack force has also increased the point, due to the number of points the duration of 30 seconds, the embodiment of about 22 seconds after the incarnation points certainly still. Then continue to the second steel + eggshell. . (Steel CD60 seconds, the operator first the steel lasts 14 seconds + 30 seconds pious sustained + the 2nd shield block Invincible 10 seconds + the incarnation 22 seconds, the 2nd steel + eggshell CD is certainly well). . Then pious. . . 3rd shield block then they can be put. .

How to use the middle shield block lured more points depends on your station, and the boss of familiarity. May be a bit, but in general. . Play 5 times okay. No 5 Single Iron.

The short CD first put rely on the the behind lasting defense skills to restore short CD skills incarnation auxiliary.

Of course, a special analysis of the special circumstances, eggshell sometimes points not enough to put no, only a single steel anti-monster, increase the hard red by the shield, rushed to the corner.

Fourth case: Paladin weapon suffix selection

Many people tangled this place, in fact, not to guide you, you answer a question.

What is the principle of choice of suffix?

The answer is: beneficial to all. Maximize team and their own income.

ok, so simple.

Suffix are generally two kinds

The first: Main Hand the A suffix, deputies B suffix

The second: hands C suffix.

Let me start first, the deputy how to pick, I think, as Paladin, deputies must be elected [iron wall], iron wall to strengthen the team all the physical occupation of output with full Sunder. Iron wall suffix himself to enjoy the effect, another point, the iron wall of shields back plus a lot of their own defense, maximize beneficial to all, and in the ranks of output, others do very little iron wall, not repeat one more suffix effect gains.

The main hand two kinds of options: high winds or life.

Blast: monster to reduce fatal blow resistance team gains weapon attribute increases agility, low agility growth Paladin brings good income, you can increase fatal blow, a fatal blow to resist, and a little offensive power.

Life: life-election heap of blood with himself, can reply that amount of blood in the attack, one of two life main weapons can increase 122 physique the 3255HP, low blood Paladin can choose.

The other suffixes basic consideration.

Second: Average hands the same the only the dual wisdom suffix, hands wisdom, high intelligence, can increase magic defense, some additional magic damage output, Paladin is basically to increase the output of the heavy blow. The revenue too little.

So I do not recommend.

If you do double wisdom, 4PP and 8PP copy, most of the female output have double wisdom, version wisdom could not be unlimited stacking, and finally suffixes repeat, can not maximize the team benefit. Own more benefit less, the only advantage of a little more magic defense, a little more blue.

Therefore, as the Paladins, the first scheme priority.

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