Monday, November 19, 2012

diablo 3 damage reduction:“crit hit”and“critical damage" of defence


High defense is the necessary condition for hitting high difficulty, most of the players now know the defense to enhance and resistance, armor and life.

However, the melee damage reduction, remote damage reduction, elite damage reduction?

We play D3(D3 gold) of the initial heap armor, armor reduced all damage.

In early hell, the armor reduced earnings, players began to heap the resistance, but there 6 resistance, material, ice, fire, electrical, poison, arcane.

My opinion, these six resistance are equivalent, there are a lot of monsters is not purely physical damage, A2 of the small bee grenade of Lacuni, A3 pain of scorpion, fat mage fireball and so on.

This can be seen from our role is to kill the corpse. . .

And affixes make monsters bring special attack attributes, for example, will plague the monster attack infected hurt.

High resistance will and armor, the attenuation effect, so to further improve the damage reduction, use to melee damage reduction, remote damage reduction, elite damage reduction.

Like to increase the attack, critical damage and critical chance to improve panel.

So I was wondering, since all resistances are equivalent (my estimate and this assumption).

That melee, ranged, elite less hard?

I presume (that was a tough test, so I can only say "I guess"):

Melee damage reduction is to reduce all monster melee normal attack caused damage, including elite monster;

The remote damage reduction, is to reduce the damage caused by the monster, remote normal attack, including the elite monsters;

The elite relief damage, is to reduce the the elite affixes floor damage, fire damage to the chain, the blessing of Arcane floor Arcane damage, plague floor damage.

Slightly paraphrased, That, and the elite Battle ordinary attack of the elite, relief damage weakened by melee and ranged floor damage generated by the elite, elite damage reduction weaken.

However, these are just my speculation.

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