Saturday, November 17, 2012

Diablo 3 players new class design: Ghost


Blizzard has repeatedly referred to the existence of information articles from a timetable before the leak, perhaps in 2013, we can see the official message. Now, we can enjoy the play to the imagination Imagine what the new class, scene, BOSS (There is a very interesting phenomenon, Blizzard seek a vote about the BOSS in the day before). The following article is a player for a vision of a new class, can morph Druid in Diablo 2 and World of Warcraft are very out of color, take a look at this player will create a how a "new" class.

See many players that play the Druid in Diablo 3 is feasible, while not necessarily need a Druid, I understand that the love of the career of this can be deformed. I also think that the game can design a power class has been doing well, but the savage warrior class based.

So I try to design a power-based class, and in my view, the deformation is very unique. Most of the values are not filled out, because this is just a concept design. Sorry the post will be very long, and when I create too much invested.

To make a long story short: the body of this career as a container of a devil and an angel with control of the body can be made in the form of two opposing. The angel form druid-like wolf form, while the demon form is similar to the Bear Form. At the same time there are some summon spells, a new version of Armageddon /volcanic explosion. And paradise Fist regression.

Background Story

The Tal Rasha is the the Horadrim Archmage most famous, not only because of his excellent leadership skills, but selfless self-sacrifice imprisoned Baal. Of course, he was not the first person, but we all know that the human body is used as the container of the demon soul.

Before the birth of the Horadric and dark exile, demons and angels in peaceful coexistence with the world of Sanctuary. Of course, this did not last long, Inarius and Lilith soon clashed, and summon their followers to start a war. Eventually led to the world of Sanctuary, Inarius by the devil are captured and imprisoned, but the conflict has not ended. Angels and demons in the world blows Nephalem is due to the change of the world stone and increasingly vulnerable to be naked in front of them.

The Nephalem and their descendants continue to suffer persecution of these two-dimensional biological futile attempt to recover these wounds, and was caught in the middle; and then Sage Imris, disappeared in the process of studying the world to save Nephalem stone.

In the darkest moments, some are selected Nephalem made some bold decisions; bound by the rampaging demons and angels in their own body. So the mystery spreading, specific rituals are also unknown, future generations will know these. Decades, all the supernatural species left in the world are using this method imprisoned up. Each bound by a solitary angel and devil Chennai non Heaven, hope they struggle to avoid them to escape from the host.

Nephalem can not kill these people, because this will let these angry soul back to the world. They built a huge underground chamber, and possessed imprisoned therein. Door seal, Nephalem believe that this will always be no one to disturb them.

Due to the meteorites brought the commotion, and mount arreat catastrophic destruction, some of which the Chamber of Secrets is destroyed. Many imprisoned in to travel their duties and not so lucky. Good luck to survive those people wandering around in the world and hope in the darkest moments, the best for the world to the power of their own.

Mode of operation

The mythical so little agility, intelligence dispensable. What they need is enough power to guarantee their physical and mental angry soul in the body can be brought under control, and their flesh mutation to maximize the effect. Their skills souls from their bodies, conflict angels and demons.

Their energy source called Essence, a total of two energy pool - light and darkness, dual-energy system is similar to the Demon Hunter. However, their energy recovery is through the consumption of competing energy sources (ie, you spend 5 light Essence, you regain 5 Dark Essence). Not simply the generation and consumption of energy sources, two of the energy is always in the balanced state (i.e. an energy lost another). Initially, the two energy each half. Means that even if your program uses only one kind of energy, you can still use your skills, but do not have two energy balance program efficiency.

Primary Skills

-Fire Claw-the enemy tear, causing fire damage equivalent to X% weapon damage.

- Costs 2 Dark Essence

The-Inferno Claw: kill the enemy will explode causing X% weapon damage.

3% of all damage-Cauerize: Reply to the value of life.

-Cinderstrike: attack will cause an equivalent to X% of weapon damage DoT.

-Writhe: no longer any consumption.

-Venomous: increased damage to X% and change the type of injury to the poison.

The Lance Strike: sprint some distance on the enemy, causing X% weapon damage.

Consumption: 2 light essence

-Melody: increase sprint distance and damage to X% damage.

-Resonance: each time the EU can increase X% damage, stacks up to Y times.

-Discord: assault the enemy can cause vertigo.

-Harmony: the assault was launched after the launch of a divine light waves, all enemies will puncture the Y-code and causing X% weapon damage.

-Counterpoint: launch assault can increase the armor value of X%.

Conversion: - divine energy to attack enemy damage caused by X% and Y% probability charm target of 1.5 seconds.

Consumption: 3 light essence

-Penance: charmed enemies by X% weapon damage per second.

-Sacrement: charm enemies after you get X% of life.

-Mesmerise: no longer pose a charm, there will be a higher probability lead to daze the target for 1.5 seconds.

-Redeem: the charmed enemy movement speed by X% and Y% attack speed.

-Paragaon: increase the charm probability of X%, the time was extended to Y%.

Secondary Skills

Radiance - Boot divine energy, the Holy damage caused by X% weapon damage to all nearby enemies.

Consumption: 5 light essence

-Eternity: After you boot the Light continue surging duration equal to the boot time, can be caused by X% weapon damage per second.

-Rebirth: divine effulgence jump every reply you and your squad X life.

-Nova: no longer continue to harm the divine effulgence guide before stopping point sacred essence of the damage caused by X%.

-Breath of Fire: causing X% weapon damage to all targets in a cone in front of. And instead consumed Dark Essence.

-Brightening: divine effulgence more powerful, longer duration, up to X%.

Binding - use chains to the target in place, 4 seconds, causing X% weapon damage and the target body.

Consumption: 5 Dark Essence

Shackle: causing X% weapon damage and reduce the target Y% attack speed and movement speed of Z% within four seconds.

-Unison: chains connected to you and the target, the damage caused by X% of all the targets they touch.

-Hunger Chains: kill target in the binding process, the chain will wound near a target.

-Warden: each melee attack a chance to increase the chain duration up to 10 seconds.

-Runed Chain: setting body, the the target cooling time timing will be suspended.

Parasite - devil parasitic on the target, causing X% weapon damage in Y seconds, if the target dies under this effect will be the birth of a distorted parasitic body. Caused by parasitic body Z% weapon damage and survive for K seconds.

Consumption: 10 Dark Essence

-Ravenous: damage increase to X% over Y seconds.

-Chirgeon: no longer give birth to the devil, but a strange doctor every X seconds of your treatment Y.

-Infestation: the parasitic body increase in the number of 3.

-Meltdown: no longer give birth to the devil, but broke out in a wave of demons pus, causing X% weapon damage over 6 seconds.

-Rife: attack parasitic enemies the chance of being infected. This effect can be chain triggered.

Defensive

Recuperate - Boot energy healing per second you X% of the value of life. Until all the bright essence exhausted.

Cooldowm: 30 seconds    cost 10 light essence

-Comatose: repair boot faster X%, gave birth rate players here cause dizziness.

-Aegis: repair activation gave birth rate, reducing damage X%.

-Vivify: repair gave birth rate activation, movement speed by X%.

-Heartbeat: repair gave birth rate consumes 30 points of bright essence and immediate treatment of Y% of the value of life.

-Miracle: repair activation gave birth rate per second is also treatable nearby allies after X% of the value of life.

Blasphemy - the issue of dirty language, causing X% weapon damage to nearby enemies and repel them.

Cooling time: 10 seconds   cost 5 Dark Essence

-Ecphrasis: each enemy hit has a X% probability of falling blood cells.

-Obituary: stun the target for X seconds, but no longer repelled.

-Incantation: each use will summon a devil strange medical treatment per X seconds of you and your allies. Blame doctors for 30 seconds.

-Eloquence: crit to reduce obscene language cooling time.

-Heresy: obscene language affect the enemy will be subject to an additional 12% of the damage within three seconds.

Impresion - to create an enemy can not pass through the X-code ring. For Y seconds.

Cooling time: 30 seconds  Cost 10 light essence

-Wrack: all enemies in the ring within Y seconds causing X% weapon damage.

-Sentencing: to nearby enemies traction to the ring.

The-Vigilante: allies within the ring movement speed by X%.

-Security: the ring allows barrage deflection can not leave.

-Lock and Key: the cooling time is reduced to 20 seconds.

Sacred

Fist of the Heavens-fall from the sky a powerful bolt of lightning, the Holy damage caused by X% weapon damage to the target.

Costs 100 light essence

Cooldown: 10 seconds

-Arc: Lightning Bolt hit jump three times the damage caused by X% for each additional target.

-Vindicate: 10% of the damage will treat nearby allies.

-Plea: no longer summon Lightning Bolt, but an angel allies to fight for you for X seconds, Angel to cause Y% weapon damage and periodically taunt nearby random enemies.

-Vow: silencing the target for X seconds.

-Miracle: consumption is reduced to 75 sacred essence.

Heavely Font - to create a fountain filled with divine energy healing per second nearby allies X Y seconds. Lasts 30 seconds.

Costs 30 sacred essence

- God Bless the Fountain: access to treatment at the same time, allies can restore energy source.

- Godsend Spring: near springs allies suffered damage reduced by X%.

- Encouraging of the spring: spring water treatment X seconds, causing damage increased by Y%.

- Fountain of wisdom: spring water will follow the user to treat an ally of the minimum value of life.

- Energy surging: You can also summon three Lightwell.

Seraphim Form - turned into a the Blazing Angels morphology, an increase of X% attack speed, Y% movement speed and Z% dodge rate increase, but hurt K%. Dark Essence is activated, you can not use.

Cooldown: 60 seconds.

-Zealotry: Blazing Angels morphology per kill an enemy attack speed by X%, up to Y%.

-Path of Light: Blazing Angels form, leaving behind a bright trace of causing X% weapon damage.

-Ascend: Blazing Angels form of cooling time reduced to 30 seconds.

-Resolution: Blazing Angels under the form of resistance increase by X%.

-Elysium: activate Blazing Angels form a burst of divine energy, causing X% weapon damage to all nearby enemies.

Profane

Hellfire - number of calls out from the underground to the pillar of fire by X% weapon damage to all enemies within the pillar of fire in Y seconds.

Costs 100 Dark Essence   Cooldown: 10 seconds

-Cataclysm: to summon boulders, from the sky in Y seconds periodically causing X% weapon damage to all nearby targets.

-Pact: no longer summon a pillar of fire, but a demon minions to assist you in battle for X seconds, to cause Y% weapon damage.

-Catastrophe: consumption is reduced to 75 dark essence.

-Defile: Y seconds causing X% weapon damage, injury type to poison.

-Effigy: no longer summon the pillar of fire from the ground, but the lighting of a nearby enemy, causing X% weapon damage for X seconds.

The Portal - summon a demon avenue, every X seconds Summons a magic infants. Magic infants causing X% weapon damage, each magic the infants survived Z seconds. Lasts 30 seconds.

Costs 50 Dark Essence

Myriad: open the gateway to three.

-Incision: no longer summon the magic baby, but to summon something of X%, something of damage will heal you.

-Hellhounds: no longer summon the magic baby, but summon Cerberus, Cerberus causing X% weapon damage and slow down the enemy hit Y%.

-Eldritch: magic infants and the ability to throw fireballs and causing X% weapon damage.

-Tendrils: Path periodically nearby enemy onto the door.

Fiend Form - transform himself into a demon form, an increase of X% damage and Y% of the value of life and the Z% armor but reduces movement speed K%. After activation, you will not be able to use a bright essence.

Cooldown: 60 seconds

-Purgatory: each picked up a demon form blood cells will cost 1 light essence.

The-Poison Claws: X% weapon damage caused by the demon form of attack will target in Y seconds toxicity damage.

-Beckon: Reduces cooldown by 30 seconds.

-Intransigence: demon form, resume X% of the value of life.

-Insatiable: Gain 3% Life steal whilst in Fiend form.

Conclusion

Although do not want to say, but I expected to be difficult to see the Druid back in the game, too many places and is similar to a witch doctor. Deformation mechanism is a good play, I really think there should be a good way to put this mechanism back to the game, while increasing game themes.

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