Friday, November 30, 2012

Looking to the future Diablo 3 Arena


As loyal fans, and the so-called strong once Diablo PVP, I would like to take the opportunity to chat with Diablo PVP, especially of D3 PVP. A lot of people look at the Diablo become a mere brush equipment game, but in fact, Diablo is far more than just a brush equipment game.

Diablo PVP once very prosperous, Diablo PVP attract the top players. Like war to promote the development of science and technology, PVP also promote the development of the technology of the Diablo.

Pure PVE only shallow mining skills and techniques of the Diablo, the IQ is far better than AI, Player VS Player is the real challenge.

Because PVP order to better overcome the others, a lot of players patiently test attributes, skills, equipment, and constant innovation - new fitted a new mix of skills and new tactics.

Diablo PVP characteristics:

1, speed

My greatest feelings of speed, the Diablo is a fast game. And including speed mobile speed and combating frequency.

Once Sor 7F (F = frame seconds = 25frame, 7f mean is 7/25 of a second), TP, AMA 200 f/w, Pal Vigor + charge, these skills allows gamers to very fast moving.

When Master 7F TP, for example, the player can within one second, moving over 1.5 diagonal screen distance, this ability to move rarely seen in other games inside.

Bar WW, Pal Smite, these skills can reach 4F rapid, is the second combat 6 times for remote attack skills, general can do one second crack down on more than three times. This same frequency of people in the other game which is rare.

2, venues and tactical

The former Diablo PVP venue (in addition to the corridors of the BVB) is very open, which gives the players full freedom of movement, and the operations and tactics can be the perfect combination. This is also why Diablo for high tactical requirements.

Although the damage can be the other died within 2-3 under Diablo PVP, however, often are more than five minutes of a protracted war, and some can even reach more than 10 minutes or more.

3, attack and defensive balance

An experienced PVP players can experience to the a Diablo PVP attack and defense of the importance of balance. Diablo PVP is definitely not high DPS will be able to win the game, even the DPS the higher means that character is more there is no fighting.

In Diablo PVP Inside, players first consider several data standards Block (if the other side is a physical attack), casting speed or attack speed, rapid strike response, Faster Block Rate, HP, mana mobile speed , Resistance, absorption, and so data.

After satisfying the above requirements, is heap injury. Even according to the player's preferences or the actual requirements of the different partial defensive build and migraine attacks build, but even migraine attacks, but also to meet the job a lot of data requirements. Otherwise, only the tragedy.

Which is why this only dps theory is wrong, because the highest DPS often means that this is a useless figure, only to meet the high DPS is a sufficient defense needs effective DPS.

4, figure each other restriction

Diablo PVP is often called the strongest figure once ama showing temperament, but in fact ama is not invincible after 110 more a character can rule. Example hammer din restrict asn, asn restrict dru dru restrict hammerdin this mutual restraint.

The content of of are the Diablo 2PVP the said above, you can see through the game content and features, D3 as Diablo 2 sequel, in many respects, is consistent.

D3 PVP Outlook: Some important parameters

Moving speed:

The current movement speed just to better farm efficiency and movement speed within the PVP will be very important, running slower easily became the object of attack, because they can do h/r, hit you, then quickly ran away, and finally led you play less than others, but others can be all kinds of teasing you, hit you ran away, you chase to catch up.

Higher mobile speed tactical means you can be more flexible and fight more ease. Foreseeable future we will strive to Paosu mentioned ceiling.

Attack Speed:

The current figures, in order to be more durable output, preferring to reduce their attack speed, but PVP will be a completely different world, the attack speed slow the party in a very passive position.

The attack speed will affect the shot speed and output per unit of time, if the other fast attack speed, and you fast attack speed, then the other side can fight or two away quickly in this process, but you can only hit him once. Along with a variety of the attacks effects and control field skills, attack speed slow the party will be very tragedy.

Several important defense properties:

As we all know: Armor antibody (mAb), physical fitness.

We currently ignore properties useful in the future:

Reduce the time of the control field, Diablo three so much control skills, If Blizzard does not control the effective time of the control field, once you stun to, then the result is obvious. . . You will control three seconds, the other side can use a variety of methods to get you. Once you have a high level of control field to reduce the other control skills will no longer terrible!

Block - if the other 40% of the block, you do not, then you will be miserable. Obviously Block increased by 40% than to hurt more than 10-20% efficient multi. With PVE is not the same to be done quickly, PVE, PVP wanted stability, seeking not lose.

Dodge - can dodge real Looking where possible, it was only monk, the other characters of this feeling is dispensable, but in fact, this is the wrong concept, dodge the future will be an extremely important parameter. Future you see more than 1000 bb or Master Agility, please do not be surprised

Repulsed - repulsed PVP time is extremely useful properties, and repulsed not control field time to reduce the effect of weakening. Dominate the PVP field the former AMA rely repulsed and puncture D3 the DH Can we rely on to repel a new generation of Overlord, then be tested to.

Ice damage - previously PVP when the face of physical attack opponents or the Master, the crow is the essential items, the reason is that in order to eliminate the impact of the frozen effect. In Diablo III, almost all the attacks are simple processing, ice damage for 5 individual objects are useful properties.

Deceleration - Diablo III have a lot of deceleration skills, but is dispensable for the current PVP basic state, but PVP is not the same, 60% to 80% of the deceleration will be a decisive advantage.  D3 gold

Diablo III PVP skills options:

Diablo III have good skills to select the players have full freedom to change the mix of skills opponent, this may change to some extent D2 PVP skills to select relatively single.

Skills to select an ideal state is so that they can effectively attack the other, but you can protect yourself. I do not detailed expand, otherwise the post length will be too long. And Blizzard continues to be modified, but the general idea is to not change.

Added: back to the blood is very useful, it is estimated that the the pvp rules will limit back to the use of blood loaded.

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