Thursday, December 20, 2012

Diablo 3 experience reward may enhance in high MP levels


Before we have done a players game difficulty voting, the results of nearly 20,000 votes, 90 percent of the players have chosen a game less than six strength, which may account for the low efficiency under difficult or reward is not enough attractive. In the following blue stickers, Blizzard seemed to be aware of this problem, and ready to change the game intensity incentive mechanism to achieve, especially in the experience value in access, after all, the main focus of the game or how to faster improve pinnacle level.

As Grimiku mentioned in a prior post

We have been trying to avoid allowing the player to feel "even in low difficulty can be more enjoyable to play, but had to go to a higher degree  difficulty" to happen.

In the ideal case, the players only want to challenge their case before going to open the monster strength, and experience rewards just as a cool head of Tim.
 
On the other hand, we also realize that many players for efficiency "had to" play low difficulty (especially to brush experience), this is not a good situation. If you do not want to completely change the system reward mechanism monster strength changing experience rewards is indeed one of the most viable solutions, we may make some changes in this regard.

In addition to these temporarily have no more details, but we did receive your feedback, and will try this to find a suitable solution.


Diablo 3 gold

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