Tuesday, December 18, 2012

Monk's Combination Strike skills revenue


Combination Strike monks only an attack passive skills. When we choose to dual wield when we have thrown away his shield and transform himself into a sharp spear.

Our pursuit of the carnage of the battle and the most efficient of the most passionate, Combination Strike is this the spear tailored skills, but unfortunately very few people recognize it.

And barbarians can be added to the 10 critical chance, or 5 critical chance, 50 critical damage passive compared Combination Strike sharpness favorably, not to mention that Mage Armor and Resistance 10% of the cost of a 15% increase attacks passive.

So what are we to choose what kind of boxing / Rune? Select few? Next, I calculated theoretically for everyone, Combination Strike gains in the use of different boxing.

Regardless of how other boxing Select Fist of Thunder Thunder Rune unshakable fist position. Each hit 1.43 times the damage of the weapon damage values ??accelerated effect, the aoe effect knockback, mobile instant effect.

Hit 3 boxing can have a plus 18% damage buff lasts 30 seconds, so that the Deadly Reach preemptive Rune become the most appropriate Vice boxing.

The Hundred fury rune of RunesWay of the Hundred Fists, single out with, obviously not as good as Fists of Thunder. Within 5 seconds of 100% damage effects do not stack. However, if used for auxiliary boxing, 5 seconds to play sets, other times with Fists of Thunder 100% weapon damage will not be wasted, cost performance reflected, at least looks beautiful.

Thus, I propose the following four options:

1. The conventional ponley breeze evil without Combination Strike. (This is the current mainstream build).

2. Fists of Thunder + Deadly Reach. (1 set every 30 seconds to play Deadly Reach, the rest of the time Fists of Thunder).

3. Fists of Thunder + Deadly Reach + Way of the Hundred Fists. (Every 30 seconds to play a set of Deadly Reach 1 set every 5 seconds to play Way of the Hundred Fists, the rest of the time Fists of Thunder).

4. Fists of Thunder + Deadly Reach + just any boxing. (We want it to upgrade just for that 8% of the damage, every continuous fighting only use it to play).

The revenue: assumptions Fists of Thunder comes acceleration is 50% Deadly Reach 33%, the Crippling Wave 15%, the Way of the Hundred Fists 10%.

Assuming my characters attack speed of 2.3 (I think 2.3 is the average of the monks attack speed).

1. Actual output = dps, (Panel dps) * 1.43 (the damage of Fists of Thunder) * 1.5 (the speed of Fists of Thunder) * 1.15 (back to the weather must damage bonus) * 30 (time) = 74dps ( within 30 seconds, leaving a total of 74 times the panel dps damage).

2. Actual output = dps * 1.1 (the damage of Deadly Reach) * 1.33 (the speed of Deadly Reach) * 1.08 (Combination Strike Bonus) * 1 (play Deadly Reach 1 set) + dps * 1.43 * 1.5 * 1.16 (Combination Strike Bonus) * 1.18 (Deadly Reach bonus) * 29 (30 seconds with one second Deadly Reach the remaining time left Fists of Thunder) = 86.73dps.

3. Actual output = dps * 1.1 * 1.33 * 1.08 * 1 (ibid., the Deadly Reach section) + dps * 1.4 * 1.1 * 1.16 * 1.18 * 1.186 (Way of the Hundred Fists need time to play 1 set) * 6 (30 seconds to play six sets) + dps * 1.43 * 1.5 * 1.24 * 1.18 * 22 (remove a Deadly Reach 1 second and Way of the Hundred Fists 7 seconds left Fists of Thunder 22 seconds) + dps * 0.2 * 1.24 * 29 (Way of the the Hundred Fists extra damage) = 92.8dps.

4. Actual output = dps * 1.1 * 1.33 * 1.08 * 1 + dps * 1.43 * 1.5 * 1.24 * 1.18 * 29 = 92.6dps.   Diablo 3 gold

(These are only theoretical output, the actual operation of cause error shall not be responsible for).

We can see, the three fist position output of more than 92, double fist position nearly 87 conventional build only 74. So I think:

1. A mainstream build output gap and double fist position.

2. Three fist position compare costs of operation, the gap between actual income and double fist position is not obvious, no need to use.

Conclusion: double fist position worth fighting for!   D3 gold

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