Tuesday, December 11, 2012

Relationship test between Barbarian Whirlwind frequency and attack speed in 1.05


We also recall that in the 1.05 update patch notes mentioned:

Attack speed no longer influences the cost of Whirlwind. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.

However, the attack speed of the specific impact of the Whirlwind which has not been mentioned. So players have default attack speed no longer affects the Whirlwind damage per second, however, is not true.

In order to further illustrate the problem, I decided to test.

My guess is that the Whirlwind "round" to initiate damage, damage caused by three times in each round, Blizzard referred to the attack speed no longer affects the The Whirlwind likely is this so-called "round" damage, that no matter how high your attack speed each reincarnation you can only cause damage.

But the "round" of the unit time is still influenced by the attack speed, which is Blizzard Why narrow the gap between high and low attack speed weapons rather than no gap. Of course this is just my reasoning, specific still need to test.  Diablo 3 gold

The current conclusion is that the panel attack speed Whirlwind attack frequency between a relationship, the higher the attack speed, the higher the frequency of attacks Whirlwind.

Supplementary tests (more convincing):

Thought of waiting for the video upload. Mentioned in the update patch: Whirlwind Cost of Fury dropped to 10 from 16.

I will refer to 10 Fury the Whirlwind round consumption anger. Then if by observing Cost of Fury situation will be able to see the round length of time.

So he made a test. An attack speed of 2.49, once IAS the 1.0 look exhausted all Fury (100 points) of the time spent in the full Fury cases.

2.49 attack speed consumption anger 100: 8.1 seconds.

1.0 attack speed consumption anger 100: 12.4 seconds.

Because in order to test, not immortal sets, passive only Animosity, therefore 8.1 seconds, Animosity production Fury 2 * 8.1 = 16.2. 12.4 seconds, Animosity Fury 2 * 12.4 = 24.8

(100 +16.2) / 8.1 = 14.35 anger/sec ----------- 2.49 attack speed

(100 +24.8) / 12.4 = 10.06 anger/s ---------- 1.0 attack speed

Well, according to the 10 Fury per round.

10/14.35 = 0.70 seconds / wheel ---------------- 2.49 Attack Speed

10 / 10.06 = 0.99 seconds / round -------------- 1.0 attack speed

From then on you can further leads to several conclusions:

1. Beginning of the article mentioned whirlwind chop consumption anger has nothing to do with the attack speed is wrong, the higher the attack speed, the faster consumption angry.

2. The assumption Whirlwind round consumption of anger fixed under the premise of the 10 points. Attack speed and each round time is inversely proportional to the higher attack speed, the smaller the unit of time for each round.

3. Each round the number of fixed damage for 3 round unit time is about short Whirlwind three times with a short time attacks. Higher attack speed, Whirlwind attack the higher the frequency, the conclusion is still valid.   D3 gold

4. The problem to be solved: the formula for attack speed and each round of time still need to address two sets of data clearly inadequate.

1.92 attack speed consumption anger time of 8.9 seconds 10 / [(100 +8.9 * 2) / 8.9] = 0.76 seconds per round

1.61 attack speed consumption anger time 9.9 seconds 10 / [(100 +9.9 * 2) / 9.9] = 0.83 seconds per round

1.28 attack speed consumption anger time of 10.4 seconds 10 / (100 +10.4 * 2) / 10.4] = 0.86 seconds per round

Conclusion:

Whirlwind single round consumption anger constant of 10, but the higher attack speed, every one of the shorter time, resulting in high attack speed speed weapons use Whirlwind consumption anger fast, fast attack frequency.

There are relations between the panel attack speed Whirlwind attack frequency, the higher the attack speed, the higher the frequency of attacks Whirlwind!

Significance:

Although the attack speed increased consumption Whirlwind anger will speed up

However, due to the imminent the back anger every time 15 * 0.55 (55 critical hit) * 0.13 (Whirlwind coefficient) = 1.07.

In accordance with the general 1.92 attack speed dual wield attack speed for 3 attacks completed in about one second, and the average back anger 1.07 * 3/1 = 3.2 anger / sec.

In accordance with the general hands of the 1.28 attack speed, attack speed, attack about 1.3 seconds to complete, and the average back anger 1.07 * 3/1.3 = 2.47 anger / sec.

Dual cyclone double WW contrast 10 anger / wheel, consumption anger, whether it is a high attack speed or low attack speed Whirlwind are definitely not the main source of anger.

Therefore, in the sense of anger back little difference between the two, thus amplifying small whirlwind, passive skills, immortal set of special effects, these other back anger means sense of anger in the back of the double WW.

Back guarantee supply when anger, Whirlwind high attack speed, high frequency of attacks is bound to bring about a more stable blood line (rather than the bloodsucking total).

Attack speed to maintain the Saiyan significance, Hammer of the Ancients attribute the high attack speed the the dual cyclone ancestors BUILD is not waste.

Admittedly, the innate critical hit will heap high savage attack speed DPS gains than critical damage to the high, but you want to get a more smooth and comfortable gaming experience, attack speed also can not be ignored attacks on property!

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